Tag Archives: gaming

Next to Now: The Road Ahead Edition

Does the road ahead look clear or is that just snow blindness from last weekend’s blizzard? This week we read about Facebook’s entry into live streaming, strategic shifts at Quartz, and new ways to target sports and gaming enthusiasts.

 

FACEBOOK JUMPS IN & PERISCOPE BETTER WATCH OUT

Facebook enters the live stream business: The social network today announced it has expanded Live Video access beyond celebrities, verified users and journalists to any U.S. user with an iPhone.”

#streaming #facebook #social #video

 

INTENT TARGETING BEATS DEMO TARGETING, SAYS GOOGLE

Of course, they’re saying this because it boosts their ad model. But here are the facts Google lays out in their argument for intent targeting:

  • Only 31% of searchers for video games online are men aged 18-34. So if you want video game users and buyers and use only demographic targeting to find them, you’re missing 69% of the target audience
  • 45% of mobile searches for home improvement were made by women. So if you only targeted men for your home improvement book, you’d miss 45% of the market.

#intent #demographics #targeting

 

YOUTUBE A GREAT SOURCE FOR GAMERS

Another Google article (so, take it with a grain of salt), but YouTube is undeniably a great way to reach gamers, and the gamer audience is a good way to find entertainment enthusiasts for fantasy, science fiction, action-oriented YA, and thrillers. Some takeaways:

  • 40% of YouTube Gamers say they bought something because of a video they saw online
  • Of all the places to watch video online, YouTube remains the #1 site for gamer video
  • 88% of YouTube gamers give product recommendationos in Media & Entertainment category (a category that includes books, although it’s presumably far, far outshadowed by games and movies)

#gamers #video #youtube

 

FACEBOOK TARGETING EXPANDS BEYOND APPS

Facebook is taking its mobile network beyond the in-app ads it’s run so far–now including mobile display and native content. This makes sense:

As popular as apps are, mobile Web browsing isn’t going anywhere anytime soon. According to a comScore report last year, digital media consumption in mobile Web browsers increased 53 percent from 2013 to 2015. Between 35 percent and 40 percent of traffic to news sites comes from mobile devices, with 93 percent of mobile audiences coming from the mobile Web.”

#facebook #mobile #targeting

 

WE INTERRUPT THIS AD-RELATED READING TO PRESENT AN AUTHOR’S POV

Chuck Wendig has some things to share with you if you’re thinking of publishing your book. Two that related to marketing:

“Said it before, will scream it again and again at the asylum walls until my spit-forth soaks the padding — social media will sell tens or hundreds of books, but not thousands. Social media is good for getting the word out! Social media is good for earnestly talking about your book. Social media is not a good long-term sales channel.”

and:

“The more money spent on your book means the more money gets spent on your book. This is both sensible and weird. Sensible because investments must be protected, and sometimes you protect an investment by adding money to it. Weird because, hey, why does Coca-Cola advertise? Do they need it? Is there anybody in the world who doesn’t know that Coke exists? But even Coca-Cola must remind the world of its presence (and if I recall, Coke’s sales are down, too).”

#marketing #social #advertising

 

HOW TO ADVERTISE TO THE SUPER BOWL AUDIENCE WITHOUT A MILLION BUCKS

In their effort to get advertisers thinking of YouTube as a viable, affordable alternative to Super Bowl advertising, Google makes good points about ways to advertise to this audience if you don’t have five million to blow on thirty seconds of air: find content the demo likes, advertise earlier at key moments (the draft, opening day, crucial regular season games, etc), and don’t forget that this game is relevant to other categories than sports, including tail-gate worthy food, music, video games and more.

Here’s a link to key moments in the course of the season. 

#youtube #targeting #sports

 

QUARTZ SHINES, SHIFTS, GROWS

From a Nieman Lab interview with Quartz publisher Jay Lauf:

  • 42% of revenue from mobile
  • Despite the strength in mobile, the introduction of mobile ad blockers haven’t presented a problem (this makes sense given the nature of the site and the style of ads)
  • After famously launching as a site only, Quartz is now introducing an app. They’re doing this primarily because they want in on the app notification game

Quartz remains a great platform for reaching smart, tech-savvy, business-oriented readers. They’re a smart choice for a business or cultural trend book.

#quartz #business

Next to Now: Advertising Week Edition

Today is the final day of the 2015 Advertising Week, so the studies and new ad product announcements have been coming in fast and furious. Here is a selection of the news that we think will help book publishers reach their marketing goals in the coming year.

 

YOUTUBE ADS BECOME SHOPPABLE

YouTube is rolling out an ad product that makes any video shoppable—not just videos that you produce, upload and control, but those from other sources as well. This is a great opportunity to drive sales whether it’s directly to a retailer or to a page that offers several retail options.

#video #youtube #direct

 

PANDORA V. SPOTIFY

The two streaming services have proven to be very strong venues for advertising books. While they are similar in many ways, their differences are at least as important when planning your ad campaigns. When considering one service versus the other for an ad campaign, this article in Adweek is a good place to start:

“Pandora’s radio-like service is based on data—including email addresses, ages and gender— collected from 250 million registered users . . . 85 percent of listening is done on mobile, which is used as a major selling point in convincing brands to buy more smartphone and tablet-size promos. Unlike Pandora’s model, Spotify is an on-demand service that lets music fans listen to playlists or a series of songs . . . 50 percent of Spotify’s streams come from users physically pressing play.”

#streaming #pandora #spotify

 

ARE GAMING CONSOLES THE NEW CABLE TV?

Adweek says yes:

“Just as cell phones evolved into smart mobile devices capable of replacing laptops and desktop computers, gaming consoles have a chance to make cable boxes obsolete. In-console consumption habits have jumped in recent years, per Nielsen. On Xbox One, 51 percent of users watched video on-demand in 2014, up from only 26 percent of Xbox 360 users back in 2010. Likewise, 42 percent of PS4 gamers used streaming subscription services like Netflix and Hulu compared to just 23 percent of Playstation 3 users back in 2010.”

 

#gaming #targeting

 

REACHING MOMS WITH VIDEO

Google makes the case that YouTube is a great way to reach moms, especially through how-to and DIY videos:

83% of moms search for answers to their questions online. And of those, three in five turn to online video in particular.”

#video #moms

 

BEN EVANS ON ADVERTISING ECOSYSTEMS

This 16z podcast features a fascinating conversation between Chris Dixon and Ben Evans about the advertising ecosystem: they touch on payment systems, first-rate journalism bundled with 3rd-rate ad products, user identity, and native advertising (“ads that people actually like”), and how ads have increasingly become unbundled from content.

#advertising #native

 

 

COMSCORE MOBILE REPORT HIGHLIGHTS

Highlights include:

  • All forms of usage are growing: desktop (+16%), mobile app (+90%), and mobile Web (+53%).
  • Mobile now represents 62% of all digital time spent.
  • App usage time skews toward smartphones for Millennials and tablets for older demos.
  • Mobile audience growth is being driven by mobile Web properties which are bigger and growing faster than apps.
  • Millennials mobile usage time is devoted to social, video, music, and communications.
  • Mobile ads work: they cause brand lift 2-3x greater than that of desktop ads

#mobile #data

 

IAB UPDATES AD GUIDELINES

Reflecting the industry shift away from Flash and toward HTML5, the Interactive Advertising Bureau has updated industry guidelines for the first time since 2013.

#creative #HTML5 #IAB

 

EXPAND YOUR LINKEDIN AUDIENCE

HubSpot has a simple step-by-step instructions on how to extend the reach of your LinkedIn posts with a sponsored post.

#social #linkedin

 

GOOGLE NOW ALLOWS YOU TO TARGET WITH EMAIL ADDRESSES

Google announces “Custom Match” which allows you to use email addresses you have have collected to target users through the Google ad network. Perhaps even better, Google also now allows you to use this first-party data to reach similar audiences (or “look-alikes”), who match the characteristics of readers who have signed up to learn more from you . . . but who themselves may not have heard of your book.

#retargeting #lookalikes #google

 

CINNABON GOES AFTER ORGANIC SNAPCHAT GROWTH

Cinnabon is using its marketing strength on Twitter and Instagram to grow its Snapchat presence (and reach the channel’s coveted Millennials) without paying for Snapchat ads;

“To help build a dialogue with teens going into the new effort, the brand hired two popular Snapchat creators—Danny Berk and Evan Garber—to take over its account and then ask fans to submit pictures of sweets last week. Within a couple of days, the brand gained 2,000 Snapchat followers.”

#social #snapchat #organicgrowth

 

CTR BENCHMARKS

We are often asked what average click-through rates are, and the truth is the number changes constantly depending on the year, the format, and the category. That said, Verso display ad campaigns tend to average at least a .10% CTR. An April 2015 report from Google suggests that we’re beating the industry average by a good forty percent.

#data

 

TARGET DISPLAY ADS TO OPT-IN CUSTOMERS

Verso partner AdRoll announces integration with Mail Chimp to allow you to use your opt-in email lists to target users with display ads.

#email #display

 

STREAMING IS GREAT FOR CUSTOMERS, BUT NOT SO GREAT FOR THE BOTTOM LINE

Books and Music are often too easily conflated, but it’s impossible to miss the fact that the same week that saw Oyster collapse, a new study reveals that vinyl LPs bring in more money than Spotify, YouTube, and Vevo combined.

#streaming

 

AN ARGUMENT AGAINST 3RD PARTY DATA COMPANIES

Cory Doctorow outlines some of the issues that have led to the growth of ad blocking and the three-way battle for control between Web publishers, advertisers, and users, and pointing the way to a possible solution.

#adblocking

Next to Now: What Are You Building?

A Week in Reading Book-Related Ad Tech, Link by Link

For the Week Ending May 1, 2015

New data on who’s gaming now. This has been true for a long time but it’s always worth reminding people (and by “people” we mean ourselves): teen boys aren’t the only one’s gaming. Also, there’s new data on how people are gaming, which is important to note:

Smartphones may have been used less than PCs and consoles among gaming households in the ESA study, but among the population as a whole, mobile is far more popular.

#gaming

 

Laura Olin has been running an amazing, unclassifiable newsletter, every week something different, for a while. She’s just started doing it under the auspices of The Awl. Here’s where you can find out how to subscribe.

#email

 

In the rush to reach audiences on mobile, don’t forget desktop. While a large percentage of purchase research is done on mobile, the bulk of online buying still happens on desktop—behaviors that point to the importance of cross-device targeting.

#mobile

 

Snapchat’s Discover traffic drops. That’s not surprising. The question is how will it evolve as the platform matures.

#mobile

 

“Creatives need more data” says this article lead—but what the creatives really say is that they need more time and money.

#data

 

Is Joseph Mitchell still one of the all-time greats in creative non-fiction if his non-fiction was more “fiction” than “non-”?

#publishing

 

Good news from Hulu: Subscribers up 50% in 2015, Total streams up 77%, New investments in content, Programmatic and Custom ads coming.

#video

 

“At NewFronts 2015, BuzzFeed introduced POUND, which allows advertisers to track distribution across social media, and a new distribution analytics platform to show how videos perform over time.”

#data

 

Do you have a strategy for interacting with readers during “micro-moments”?

#mobile

 

With Viacom’s “Vantage,” is TV media buying getting the data boost we’ve been waiting for? “Vantage is a bit of like a computer dating service. The client inputs the sort of traits it looks for in a customer, and Vantage’s proprietary algorithm spits out a list of shows where the two are most likely to intersect.”

#tv #data

 

Amazon experiments with ads on Kindle. Among the new ad offerings, William Boyd writes a “brand-relevant” story sponsored by Land Rover, distributed for free on Kindle.

#native

 

An interesting new mobile video ad unit—with content keyed to the article the user is reading. The more relevant tech can make our ads to users the better.

#mobile #video